Components Overview
This section maps out the main hardware families used across sim racing and flight simulation.
Use these pages when you want a grounded explanation of what a part does, where it actually helps, and what tends to go wrong in cheap, badly mounted, or badly matched setups.
Core controls
Section titled “Core controls”- Steering Wheels
- Wheel Bases
- Pedals
- Shifters
- Handbrakes
- Joysticks
- Yokes
- Throttles
- Collectives
- Rudder Pedals
- Button Boxes and Panels
The control pages are grouped roughly the way many people build a setup: core racing controls first, then fixed-wing flight gear, then more specialized rotorcraft hardware.
Mounting and immersion
Section titled “Mounting and immersion”- Rigs and Cockpits
- Seats and Ergonomics
- Display Systems
- VR and Head Tracking
- Tactile Feedback
- Wind Simulation
- Belt Tensioners
- G-Seats
- Motion Platforms
If you are not sure where to start, begin with the controls that define the task you care about most. After that, fix mounting, posture, and visibility before you chase immersion extras.